THERMO SCI-DAMA
Target Learners: Fourth Year Students
Science Concept: Thermodynamics (Heat)
Playing Thermo Sci-Dama
(Refer to the General Rules in Playing SciDama below)
1. The object of the game is to have the lowest possible score to be able to win.
2. When you capture a piece, the symbol on the spot where you landed will be used to perform the operation.
(Example: You have 37 g. You captured 19 g and you landed on a spot with a + sign. Now you must add 37 g with 19 g. Your piece number is the one who is always first in your calculations. Example again: When your piece is 50 C and you captured a piece which has 69 C and you landed on a spot with a minus sign, you will compute 50 C - 69 C which is NS (No Score) since the answer is negative.)
3. The allotted time for playing the game is 20 minutes ONLY. Each player is given 1 minute to make a move. When the time is over, the remaining pieces will be tallied and diminished from the player who has the leftover piece/s.
4. The units used in the game are: g(grams), C(degree Celsius) and g.C (grams degrees Celsius).
Scoring:
Here are examples:
When two different units have met that must be either added, subtracted or divided, you have no score. (An exception is g x C. When you encounter this you must multiply the value of your piece to your enemies' piece that you captured. Example: Your piece is 37 C and you captured a piece which is 10 g (which you would never do, given the opportunity.) Then you must multiply 37 C and 10 g. 37 C x 10 g, that is, 370 g.C)
5. When you and your opponent finish playing, make a table with three columns.(You can do this before the start of the game.) On the first column, write g(the symbol for gram). On the second one, write C(degree Celsius) and on the third, g.C(grams degree Celsius.) Everytime you capture a piece, record the value computed.Then place the computed values in the appropriate columns. Afterwards, add the total of the g and C columns and add their sum. Then, when you finish computing, multiply the total value with the g.C column(if you placed a value in this column. Otherwise, that is the total score.
6. The player with the lowest score wins.
Science Concept: Thermodynamics (Heat)
(Refer to the General Rules in Playing SciDama below)
1. The object of the game is to have the lowest possible score to be able to win.
2. When you capture a piece, the symbol on the spot where you landed will be used to perform the operation.
(Example: You have 37 g. You captured 19 g and you landed on a spot with a + sign. Now you must add 37 g with 19 g. Your piece number is the one who is always first in your calculations. Example again: When your piece is 50 C and you captured a piece which has 69 C and you landed on a spot with a minus sign, you will compute 50 C - 69 C which is NS (No Score) since the answer is negative.)
3. The allotted time for playing the game is 20 minutes ONLY. Each player is given 1 minute to make a move. When the time is over, the remaining pieces will be tallied and diminished from the player who has the leftover piece/s.
4. The units used in the game are: g(grams), C(degree Celsius) and g.C (grams degrees Celsius).
Scoring:
Here are examples:
When two different units have met that must be either added, subtracted or divided, you have no score. (An exception is g x C. When you encounter this you must multiply the value of your piece to your enemies' piece that you captured. Example: Your piece is 37 C and you captured a piece which is 10 g (which you would never do, given the opportunity.) Then you must multiply 37 C and 10 g. 37 C x 10 g, that is, 370 g.C)
6. The player with the lowest score wins.
THERMO SCI-DAMA BOARD |
ARRANGEMENT OF DAMA CHIPS FOR THERMO SCI-DAMA |
Basically the rules in playing the Filipino
checkerboard game called ‘dama’ will be used with some modifications in
integrating mathematics and science as follows:
1. Set
the starting positions of the chips
2. After the startting position of the chips have been set, the first
player is determined by drawing lots.
3. A chip is allowed to moved diagonally forward only to an adjoining
vacant square.
4. A chip has to take the opponent’s chip diagonally forward or
backward thus “pass” is not allowed. Mathematical operations (x,÷,+,-) will
be used depending on the vacant square’s operation symbol where the “taker”
chip lands by jumping over the “taken” chip (the latter chip has to be removed
from the board after performing the indicated mathematical operation and
recording same in the score sheet).
5. In taking more than one chip, the “taker” chip is always the
addend, minuend, multiplicand, or dividend as the case may be.
6. In taking a chip or more than one chip,the dama rules on ‘dama’,’mayor dalawa or mayor tatlo’,’mayor tatlo over dalawa’,and ‘mayor dalawa or tatlo’,over ‘dama’ prevail.
6. In taking a chip or more than one chip,the dama rules on ‘dama’,’mayor dalawa or mayor tatlo’,’mayor tatlo over dalawa’,and ‘mayor dalawa or tatlo’,over ‘dama’ prevail.
7. A chip is declared ‘dama’ upon reaching terminally on the
following designated squares:
For Red
chips:
(0,7) (2,7) (4,7) (6,7)
For Blue
chips:
(1,0) (3,0) (5,0) (7,0)
8. A ‘dama’ chip is allowed to take a chip or more than one chip,or
move to any unoccupied square along its diagonal path.Moreover, a dama’s score
is doubled in taking a chip or chips,and quadrapled if it takes the opponent’s
dama chip.Similarly, an ordinary chip’s score is doubled if it takes a dama
chip.
9. A ‘move’ (e.g. 2→ (6,3) is good only at the most for one
minute including its corresponding entries in the score sheet; while
the game’s duration is twenty (20) minutes.
10. The game ends when any of the following situations occur:
· If no show of one player is declared after ten minutes.
· Repetitive moves of any or both players
· A player resigns
· A player’s chip is cornered
· A player has no more chip to move
· The 20 minute game duration ended
In case of incorrect entries in the score sheet, a player has to call the attention of the competition facilitator by raising one’s hand, that is, after stopping the time. As determined by the said arbiter/facilitator, the appropriate corrections will be done by the erring player in as much as the formers decision is final and unappeasable.