Target Learners: First Year Students
Science Concept: Electric Power Consumption
Playing Electro Sci-Dama
(Refer to the General Rules in Playing SciDama below)
Science Concept: Electric Power Consumption
Playing Electro Sci-Dama
(Refer to the General Rules in Playing SciDama below)
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| ELECTRO SCI-DAMA BOARD |
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| ARRANGEMENT OF DAMA CHIPS FOR ELECTRO SCI-DAMA |
Basically the rules in playing the Filipino
checkerboard game called ‘dama’ will be used with some modifications in
integrating mathematics and science as follows:
1. Set
the starting positions of the chips
2. After the startting position of the chips have been set, the first
player is determined by drawing lots.
3. A chip is allowed to moved diagonally forward only to an adjoining
vacant square.
4. A chip has to take the opponent’s chip diagonally forward or
backward thus “pass” is not allowed. Mathematical operations (x,÷,+,-) will
be used depending on the vacant square’s operation symbol where the “taker”
chip lands by jumping over the “taken” chip (the latter chip has to be removed
from the board after performing the indicated mathematical operation and
recording same in the score sheet).
5. In taking more than one chip, the “taker” chip is always the
addend, minuend, multiplicand, or dividend as the case may be.
6. In taking a chip or more than one chip,the dama rules on
‘dama’,’mayor dalawa or mayor tatlo’,’mayor tatlo over dalawa’,and ‘mayor
dalawa or tatlo’,over ‘dama’ prevail.
7. A chip is declared ‘dama’ upon reaching terminally on the
following designated squares:
For Red
chips:
(0,7) (2,7) (4,7) (6,7)
For Blue
chips:
(1,0) (3,0) (5,0) (7,0)
8. A ‘dama’ chip is allowed to take a chip or more than one chip,or
move to any unoccupied square along its diagonal path.Moreover, a dama’s score
is doubled in taking a chip or chips,and quadrapled if it takes the opponent’s
dama chip.Similarly, an ordinary chip’s score is doubled if it takes a dama
chip.
9. A ‘move’ (e.g. 2→ (6,3) is good only at the most for one
minute including its corresponding entries in the score sheet; while
the game’s duration is twenty (20) minutes.
10. The game ends when any of the following situations occur:
· If no show of one player is declared after ten minutes.
· Repetitive moves of any or both players
· A player resigns
· A player’s chip is cornered
· A player has no more chip to move
· The 20 minute game duration ended
11. The remaining chips have to be added to the respective players’ total score.
12. The player with a lesser total score is declared winner for which he/she is entitled to one point in the tally sheet of contestants or (0.5) in case of a draw.
13. Only one score sheet is allowed to be accomplished alternately by the two players whereby incorrect entries in the score sheet,shall be their responsibility.
In case of incorrect entries in the score sheet,a player has to call the attention of the competition facilitator by raising one’s hand, that is, after stopping the time. As determined by the said arbiter/facilitator,the appropriate corrections will be done by the erring player in as much as the
formers decision is final and unappeasable.
Back to SciDama 101...formers decision is final and unappeasable.


thanks ..... now i know what are the rules in playing electro sci dama ......... thanks a lot .. ...
ReplyDelete:)
Welcome! Thanks also for visiting!
ReplyDeletethanks:)it help my proj.
Deletenice to hear that! you are very welcome...
ReplyDeleteis there a rule in taking chips with different units?
ReplyDeletehi, you're a PNU student...are you a DOST scholar who graduated last 2008?hehhehe...
ReplyDeletethank you for the information about electro sci-dama
ReplyDeletenaman paano ang scoring mga dre
ReplyDelete